Curriculum Vitae
Please refer to my LinkedIn page for more info or contact me via e-mail (ajkirjav (at) iki.fi).
Personal Information
| Name | Antti Kirjavainen |
| Date and place of Birth | September 4th, 1976 in Mikkeli |
| Mother Tongue | Finnish |
Education
| Ph.D. Studies (2005-) | At the Dept. of Information Technology in the University of Jyväskylä. Dissertation work about game-based learning environment development ongoing. Studies:
|
| M.Sc. (2004) | M. Sc. According to the requirements of the Computer Science teacher studies 25.11.2004, 193.5 Finnish credits (Fc, 160 required). Major: Computer Science 62 Fc (Excellent grades), Master’s thesis 15 Fc (magna cum laude). Minors:
|
| High School | High School Degree 1995, Mikkelin lyseon lukio, overall grade laudatur. |
Work Experience
| Systems Designer, Digia 2/2008 - |
At the moment I work as an IT consultant for a Finnish company working in the insurance field. I currently manage a version development project of a large-scale J2EE system. |
| Researcher, Agora Game Lab 1/2005 – 1/2007 |
Researcher in charge of game design and software development related design on Agora Game Lab’s research projects. Also responsible for the Nordic Serious Games project. Producer and expert in AGL’s game prototype development. I’ve also participated in the supervision of Masters Theses related to games and game development. (Currently on a leave to hold the COMAS doctoral trainee position) |
| Doctoral Trainee, COMAS 1/2007 – 6/7/2007 |
Doctoral Trainee at the COMAS Graduate School. |
Notable Skills
| IT, SW |
Core Expertise
Strengths
Other Skills & Experience
|
| Game Design |
Here’s a recollection of my work with games and game development. |
| Languages |
|
Publications
| Monographies | Oppimispelien käsikirjoittaminen – Monen pelaajan 3D-oppimispeliympäristöt (Scriptwriting Learning Games – Multiplayer 3D Learning Game Environments). Master’s Thesis for Computer Science. 2004, Jyväskylä. |
| Other Scientific Publications | Process Control in the Development of Game-Based Learning Environments, in Advances in Computer Entertainment Conference 2009 Proceedings, Athens, Greece, 2009.
Team Structure in the Development of Game-based Learning Environments, in DiGRA 2007 Conference Proceedings, Digital Games Research Association, Japan, 2007. Digitaaliset pelit nuorten arkipäivässä – Tapaus VisioCafe. (Digital Games in the Everyday Life of Young People – Case VisioCafe). Article in Nuorten tilat (Youth Spaces) Eds. Tapio Aittola, Timo Hintikka, Merja Kylmäkoski ja Kimmo Lind. Humanistinen ammattikorkeakoulu, 2006. |
| Presentations | Process Control in the Development of Game-Based Learning Environments, in Advances in Computer Entertainment Conference 2009, Athens, Greece, 10/31/2009.
Team Structure in the Development of Game-based Learning Environments, in DiGRA 2007 Conference, Digital Games Research Association, Japan, 9/25/2007. Designing a Simulation Game for Scientific Learning, a presentation in ISAGA 2006 conference, St. Petersburg, Russia, 4.7.2006. Prototyping in Learning Game Design, a Presentation in Player-Centred Game Design Workshop, CHI2006 Conference, Montreal, Canada, 4/21/2006. User-Centered Design of Games-Based Learning Environments, the presentation of research group “Human-centred design of game-based learning environments”, Nordic Serious Game Summit 2005, Jyväskylä, 8/2/2005. |
Trackback this post | Subscribe to the comments via RSS Feed