Curriculum Vitae

Please refer to my LinkedIn page for more info or contact me via e-mail (ajkirjav (at) iki.fi).

Personal Information

Name Antti Kirjavainen
Date and place of Birth September 4th, 1976 in Mikkeli
Mother Tongue Finnish

Education

Ph.D. Studies (2005-) At the Dept. of Information Technology in the University of Jyväskylä. Dissertation work about game-based learning environment development ongoing.
Studies:

  • Digital Culture,
  • Game Design,
  • Software Engineering.
M.Sc. (2004) M. Sc. According to the requirements of the Computer Science teacher studies 25.11.2004, 193.5 Finnish credits (Fc, 160 required).
Major: Computer Science 62 Fc (Excellent grades), Master’s thesis 15 Fc (magna cum laude).
Minors:

  • Teachers studies 35 Fc,
  • Drama Education 36 Fc (Excellent grades),
  • Philosophy 15 Fc (Excellent grades).
High School High School Degree 1995, Mikkelin lyseon lukio, overall grade laudatur.

Work Experience

Systems Designer, Digia
2/2008 -
At the moment I work as an IT consultant for a Finnish company working in the insurance field. I currently manage a version development project of a large-scale J2EE system.
Researcher, Agora Game Lab
1/2005 – 1/2007
Researcher in charge of game design and software development related design on Agora Game Lab’s research projects. Also responsible for the Nordic Serious Games project. Producer and expert in AGL’s game prototype development. I’ve also participated in the supervision of Masters Theses related to games and game development. (Currently on a leave to hold the COMAS doctoral trainee position)
Doctoral Trainee, COMAS
1/2007 – 6/7/2007
Doctoral Trainee at the COMAS Graduate School.

Notable Skills

IT, SW

Core Expertise

  • Project Management, Agile, Scrum, Lean Software Development
  • Software Dev (J2EE, analysis, design, dev)

Strengths

  • Communication (customer, team, techniques to improve communication)
  • Value-oriented approach

Other Skills & Experience

  • Web Design (html, css, xml, php, applications)
  • Web Platforms (IBM WAS, Grails, Django, Mediawiki, Plone)
  • Databases (DB2, MySQL)
  • Testing (TDD, test case identification, ATTD, executable requirements)
Game Design
Languages
  • English: Excellent
  • Swedish: Average
  • French: Basics
  • Russian: Basics

Publications

Monographies Oppimispelien käsikirjoittaminen – Monen pelaajan 3D-oppimispeliympäristöt (Scriptwriting Learning Games – Multiplayer 3D Learning Game Environments). Master’s Thesis for Computer Science. 2004, Jyväskylä.
Other Scientific Publications Process Control in the Development of Game-Based Learning Environments, in  Advances in Computer Entertainment Conference 2009 Proceedings, Athens, Greece, 2009.

Team Structure in the Development of Game-based Learning Environments, in DiGRA 2007 Conference Proceedings, Digital Games Research Association, Japan, 2007.

Digitaaliset pelit nuorten arkipäivässä – Tapaus VisioCafe. (Digital Games in the Everyday Life of Young People – Case VisioCafe). Article in Nuorten tilat (Youth Spaces) Eds. Tapio Aittola, Timo Hintikka, Merja Kylmäkoski ja Kimmo Lind. Humanistinen ammattikorkeakoulu, 2006.

Presentations Process Control in the Development of Game-Based Learning Environments, in  Advances in Computer Entertainment Conference 2009, Athens, Greece, 10/31/2009.

Team Structure in the Development of Game-based Learning Environments, in DiGRA 2007 Conference, Digital Games Research Association, Japan, 9/25/2007.

Designing a Simulation Game for Scientific Learning, a presentation in ISAGA 2006 conference, St. Petersburg, Russia, 4.7.2006.

Prototyping in Learning Game Design, a Presentation in Player-Centred Game Design Workshop, CHI2006 Conference, Montreal, Canada, 4/21/2006.

User-Centered Design of Games-Based Learning Environments, the presentation of research group “Human-centred design of game-based learning environments”, Nordic Serious Game Summit 2005, Jyväskylä, 8/2/2005.

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