Gamasutra: Automated Test Systems

November 24, 2006 at 07:06

Mark Cooke of Nihilistic Software has written an article on build and test systems for console games for Gamasutra. The article in itself is fairly interesting. What is more important is the basic premise: game development project should have tools and processes of making builds and especially testing the game software. Automated builds with unit tests are a good way of making sure that the code is and stays free of errors during the course of development. The next project in AGL in my opinion should peruse test-driven development as a light-weight practice to test its feasibility in game development. Here’s another article that shows some promise.

Entry filed under: Games, Software.

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