Discussion of Game Engines suitable for Serious Games Development

March 26, 2007 at 16:45

Serious Games Source has published a feature Serious Game Engine Shootout by Richard Carey. It discusses the best engines for building serious games. The notion of game engine for serious games used in the feature is based on the general notion of a game engine (Wikipedia) and enhanced with the specific requirements for serious games; e.g. player behaviour and action recording and possible integration with external systems. The feature discusses five game engines built specifically for serious games: Breakaway’s mōsbē, Numedeon’s NICE, Forterra’s OLIVE, Muzzy Lane’s SIGMA, and Virtual Heroes’ Unreal3 Advanced Learning Technology as well as commercial game engines such as Gambry, Quazal’s Eterna, Torque, Multiverse, Unity, Neverwinter Nights and Second Life. The feature gives basic information on all the engines as well as a short review.

Entry filed under: Serious, Software.

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